Back-line support hero who heals and protects allies at the cost of his own health.
Role: Support, Position: , Team:
Skill levels are considered equal to hero level
Karaoke King belting out his song will prevent all Enemies from casting their Active Skill until the song's completion. The song will last for 2000 seconds per living Ally. When the song ends, L * S * 0.001 + 120 Health Shield points for every 4 seconds the song lasted for will be granted to all Allies.
The skill can be nullified by an enemy Karaoke King when he cast the same skill, bringing both skills to a stalemate. During stalemate, all enemies will be able to cast their Active skills. The stalemate ends when either one of the songs expires or one of the Karaoke King's dies.
...That which has no life!
While at or below L * S * 0.009 + 50 * L health: He becomes immune to magic damage, necrotic damage, and his basic attacks deal L * A * 0.0072 + 45 bonus necrotic damage.
Rains refreshments on everyone for 5 seconds-losing 15L + 0.03 * S health per second while healing allies for 35L + 0.1 * S health per second.
Splashes his goblet on the closest enemy and those nearby - reducing their attack and movement speed by x% for 4000 seconds.
While You Cannot Kill... is active, deals L * S * 0.005 damage to all enemies hit and heal for the amount of damage dealt.
Motivates his allies with his loyalty and charisma, granting them L * S * 0.007 health and 3 skill levels.