Brimming with optimism and pure determination, Judy Hopps uses her kickboxing skills to subdue the enemy.
"Real life is messy. We all have limitations, we all make mistakes, which means - hey, glass half full! - we all have a lot in common."
Role: Support, Position: Mid, Team: Yellow
growth is based on hero level, stars and rarity
Boosts "Deputize" Skill
Boosts "Play Dead" Skill
Skill levels are considered equal to hero level
Judy jumps in the air to kick the closest enemy, knocking them backwards and doing 300k + 1.5sp damage. The enemy's attack speed is slowed by 80% and movement speed is slowed by 80% for 3 seconds.
The slow has a chance to fail against enemies higher than level <level>.
Normal damage, Knockback: 1000, Movement Speed Slow, Attack Speed Slow
Judy inspires her whole team at the start of every wave, giving them 10k + 0.05sp Basic Damage, 15% movement speed, and 15% attack speed for 7 seconds.
Applied to allies
When an ally knocks out an enemy, Hopps heals them 37.5k + 0.25sp HP and inspires them for 3 seconds.
The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".
The first time Judy reaches 0 HP she plays dead. A short time later, she comes back to life with 500k HP. This miraculous trick inspires her whole team for 2 seconds.
Judy is invincible for 1 second(s) after reviving.|The benefits of the inspire are the same as those from "Deputize"; the strength of the inspire matches the level of "Deputize".