Front-line damage hero who can separate into three attackers and fight independently. Heals fully before separating. Can also block attacks.
Role: Damage, Position: , Team:
Skill levels are considered equal to hero level
Splits the Trio in three, healing each Goblin to full health and sending the top two behind the furthest foe to wreak havoc.
Each attack by a member of the split Trio deals 2A physical damage to its foes. The Trio stays split until the beginning of the next wave.|Goblin Trio also starts waves with 3L energy.
The Trio use their shields to block the next attack that would stagger or kill them, healing them for 12L + .8S health.
Their daggers slice deep into their foes, dealing 18L + 2.0A physical damage.
The Trio's general unrulyness increases their attack speed by x%.
When Strength in Numbers is activated, the goblins converge on the enemy missing the largest percentage of health - striking in the blink of an eye.
If the target has 33% or less health remaining, it is executed and Goblin Trio gains 333 energy. Otherwise, the target takes 3L + .33A physical damage per living Goblin and the Goblins end their move across the screen from where they started.
When a Goblin is defeated, depending on his color, he will provide one of the following attributes to all surviving Goblins and to any Allies tagged with "Harvest Party": A Blue Goblin will provide x% extra Attack Speed; A Red Goblin will provide y% extra Slashing Damage; A Green Goblin will provide 5L extra Life Steal points.