Dashiell Parr uses his superhuman speed to "dash" in and get in a few well-placed punches before the enemy even realizes he's there.
"We're dead! We're dead! We survived but we're dead!"
Role: Damage, Position: Mid, Team: Red
growth is based on hero level, stars and rarity
More Damage to Shielded Enemies
Skill levels are considered equal to hero level
Dash runs across the screen punching enemies up to 7 times. Each punch does 75k + 0.5sp damage.
Dash dashes to a random target and punches them 6 times, dealing 75k + 0.5sp damage with each punch.
Normal damage, Cooldown: 10, InitCooldown: 2.5
Dash uses his lightning fast speed to intercept a projectile that is about to hit an ally. Dash ignores the first 150k + 1sp damage from every projectile he intercepts.
Applied to allies, Cooldown: 12, InitCooldown: 3
Dash gains 35 energy every time he damages an enemy of level <level> or lower.
The effect is reduced against enemies above level <level>.